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-rw-r--r--files/shaders/shader1.vert12
1 files changed, 11 insertions, 1 deletions
diff --git a/files/shaders/shader1.vert b/files/shaders/shader1.vert
index c5d117f..f5b2f8d 100644
--- a/files/shaders/shader1.vert
+++ b/files/shaders/shader1.vert
@@ -1,10 +1,20 @@
#version 450
+layout(location = 0) out vec3 fragColor;
+
vec2 positions[3] = vec2[](
vec2(0.0, -0.5),
vec2(0.5, 0.5),
- vec2(-0.5, 0.5));
+ vec2(-0.5, 0.5)
+);
+
+vec3 colors[3] = vec3[](
+ vec3(1.0, 0.0, 0.0),
+ vec3(0.0, 1.0, 0.0),
+ vec3(0.0, 0.0, 1.0)
+);
void main() {
gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
+ fragColor = colors[gl_VertexIndex];
}