From ff5bf11c5f319f9c90de7a59eb4f8f338a74a38f Mon Sep 17 00:00:00 2001 From: kartofen Date: Sat, 28 Oct 2023 00:16:54 +0300 Subject: added vertex buffers --- files/shaders/shader1.frag | 1 - files/shaders/shader1.vert | 19 +++++-------------- 2 files changed, 5 insertions(+), 15 deletions(-) (limited to 'files') diff --git a/files/shaders/shader1.frag b/files/shaders/shader1.frag index 7c5b0e7..7122ce8 100644 --- a/files/shaders/shader1.frag +++ b/files/shaders/shader1.frag @@ -1,7 +1,6 @@ #version 450 layout(location = 0) in vec3 fragColor; - layout(location = 0) out vec4 outColor; void main() { diff --git a/files/shaders/shader1.vert b/files/shaders/shader1.vert index f5b2f8d..9f27f54 100644 --- a/files/shaders/shader1.vert +++ b/files/shaders/shader1.vert @@ -1,20 +1,11 @@ #version 450 -layout(location = 0) out vec3 fragColor; - -vec2 positions[3] = vec2[]( - vec2(0.0, -0.5), - vec2(0.5, 0.5), - vec2(-0.5, 0.5) -); +layout(location = 0) in vec2 inPosition; +layout(location = 1) in vec3 inColor; -vec3 colors[3] = vec3[]( - vec3(1.0, 0.0, 0.0), - vec3(0.0, 1.0, 0.0), - vec3(0.0, 0.0, 1.0) -); +layout(location = 0) out vec3 fragColor; void main() { - gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0); - fragColor = colors[gl_VertexIndex]; + gl_Position = vec4(inPosition, 0.0, 1.0); + fragColor = inColor; } -- cgit v1.2.3