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authorkartofen <mladenovnasko0@gmail.com>2023-04-12 23:33:50 +0300
committerkartofen <mladenovnasko0@gmail.com>2023-04-12 23:33:50 +0300
commit8270ca448dd86517468872d9fc26f0f5d402864a (patch)
treed55590d4e1812a0d31e2fdb69668b78352eab950
cirlce-thingy doneHEADmaster
-rw-r--r--.gitignore1
-rwxr-xr-xcircle-thingy/build.sh22
-rw-r--r--circle-thingy/main.c124
-rw-r--r--circle-thingy/shell.html82
-rw-r--r--main.py15
5 files changed, 244 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore
new file mode 100644
index 0000000..e660fd9
--- /dev/null
+++ b/.gitignore
@@ -0,0 +1 @@
+bin/
diff --git a/circle-thingy/build.sh b/circle-thingy/build.sh
new file mode 100755
index 0000000..47c4d75
--- /dev/null
+++ b/circle-thingy/build.sh
@@ -0,0 +1,22 @@
+#!/bin/sh
+
+FLAGS="-Wall -Wextra -g -pedantic"
+RAYLIB_FLAGS="-lraylib -lm -lpthread -lGL -ldl -lrt -lX11"
+RAYLIB_SRC="/usr/local/src/raylib/src"
+
+mkdir -p bin
+set -xe
+
+if ! [[ $1 = "web" ]]; then
+ gcc -o bin/main main.c $DEBUG_FLAGS $RAYLIB_FLAGS
+else
+ source emsdk_env.sh
+
+ emcc -o bin/circle-thingy.html *.c \
+ -O2 -DPLATFORM_WEB \
+ -DRAYLIB_SRC="\"$RAYLIB_SRC/raylib.h\"" \
+ $RAYLIB_SRC/libraylib.a \
+ -I$RAYLIB_SRC/raylib.h \
+ -s USE_GLFW=3 -s ASYNCIFY \
+ --shell-file shell.html
+fi
diff --git a/circle-thingy/main.c b/circle-thingy/main.c
new file mode 100644
index 0000000..38ba0fb
--- /dev/null
+++ b/circle-thingy/main.c
@@ -0,0 +1,124 @@
+#include <stdio.h>
+#include <stdbool.h>
+
+#ifdef PLATFORM_WEB
+ #include RAYLIB_SRC
+#else
+ #include <raylib.h>
+#endif
+
+// game coords to screen coords
+#define GTOS(n) ((n) * (SH) / 2)
+#define GTOSV(n) ((Vector2){(GTOS(n.x)), (GTOS(n.y))})
+// screen coords to game coords
+#define STOG(n) ((n) / (SH) * 2)
+#define STOGV(n) ((Vector2){(STOG(n.x)), (STOG(n.y))})
+
+#define IN_RANGE(x, y, z) (((x) > ((y) - (z))) && ((x) < ((y) + (z))))
+#define IN_RANGEV(a, b, c) ((IN_RANGE(a.x, b.x, c)) && (IN_RANGE(a.y, b.y, c)))
+
+int SW = 1200;
+int SH = 800;
+int MAX_ITER = 50;
+
+Vector2 a = {-1, 0};
+Vector2 b = { 1, 0};
+
+char text[1024];
+
+Vector2 median(Vector2 p1, Vector2 p2)
+{
+ return (Vector2){(p1.x + p2.x)/2, (p1.y + p2.y)/2};
+}
+
+void calc_points(Vector2 p1, Vector2 p2, Vector2 q)
+{
+ static int iter = 0;
+ if(iter++ >= MAX_ITER) {
+ sprintf(text, "iter: %d; x: %f; y: %f", iter-1, p1.x, -p1.y);
+ iter = 0;
+ return;
+ }
+
+ DrawLineV(GTOSV(p1), GTOSV(p2), (iter % 2 == 0) ? RED : BLUE);
+
+ calc_points(q, median(p1, p2), p2);
+}
+
+int main(void)
+{
+ InitWindow(SW, SH, "circle thingy");
+ SetTargetFPS(60);
+ SetWindowState(FLAG_WINDOW_RESIZABLE);
+
+ printf("\n----------------------- Instructions -----------------------\n");
+ printf("Use WASD to move around\n");
+ printf("Use Q and E increase or decrease the iterations\n");
+ printf("Use the mouse to move the points and to zoom in or out\n");
+ printf("------------------------------------------------------------\n");
+
+ Camera2D camera = {0};
+ camera.zoom = 1.0f;
+
+ while (!WindowShouldClose())
+ {
+ // for resizing
+ SW = GetScreenWidth();
+ SH = GetScreenHeight();
+ camera.offset = (Vector2){SW/2.0f, SH/2.0f};
+
+ if(IsKeyDown(KEY_W)) camera.target.y -= 500.0f * GetFrameTime();
+ if(IsKeyDown(KEY_A)) camera.target.x -= 500.0f * GetFrameTime();
+ if(IsKeyDown(KEY_S)) camera.target.y += 500.0f * GetFrameTime();
+ if(IsKeyDown(KEY_D)) camera.target.x += 500.0f * GetFrameTime();
+ if(IsKeyPressed(KEY_Q)) MAX_ITER++;
+ if(IsKeyPressed(KEY_E)) MAX_ITER--;
+ camera.zoom += ((float)GetMouseWheelMove()*0.05f);
+
+ static bool a_moving = false;
+ static bool b_moving = false;
+
+ BeginDrawing();
+ ClearBackground(RAYWHITE);
+
+ BeginMode2D(camera);
+ DrawCircleLines(0, 0, GTOS(1), BLACK);
+ DrawLine(GTOS(0), GTOS(1), GTOS(0), GTOS(-1), BLACK);
+ DrawLine(GTOS(1), GTOS(0), GTOS(-1), GTOS(0), BLACK);
+
+ DrawCircleV(GTOSV(a), 10, BLUE);
+ DrawCircleV(GTOSV(b), 10, RED);
+
+ // moving the point a
+ if(IN_RANGEV(GetScreenToWorld2D(GetMousePosition(), camera), GTOSV(a), 10)
+ || a_moving) {
+ DrawCircleLines(GTOS(a.x), GTOS(a.y), 13, BLUE);
+
+ if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && !b_moving) {
+ a = STOGV(GetScreenToWorld2D(GetMousePosition(), camera));
+ a_moving = true;
+ } else a_moving = false;
+ }
+
+ // moving the point b
+ if(IN_RANGEV(GetScreenToWorld2D(GetMousePosition(), camera), GTOSV(b), 10)
+ || b_moving) {
+ DrawCircleLines(GTOS(b.x), GTOS(b.y), 13, RED);
+
+ if(IsMouseButtonDown(MOUSE_BUTTON_LEFT) && !a_moving) {
+ b = STOGV(GetScreenToWorld2D(GetMousePosition(), camera));
+ b_moving = true;
+ } else b_moving = false;
+ }
+
+ calc_points((Vector2){0, -1}, a, b);
+ EndMode2D();
+
+ DrawFPS(10, 10);
+ DrawText(text, 100, 10, 30, DARKGREEN);
+ EndDrawing();
+ }
+
+ CloseWindow();
+ return 0;
+}
diff --git a/circle-thingy/shell.html b/circle-thingy/shell.html
new file mode 100644
index 0000000..2188465
--- /dev/null
+++ b/circle-thingy/shell.html
@@ -0,0 +1,82 @@
+<!DOCTYPE html>
+<html lang="en-us">
+ <head>
+ <meta charset="utf-8">
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>Pendulum</title>
+ <style>
+ .el { margin: 5px; }
+ div.el { float: left; }
+ textarea.el { font-family: monospace; width: 100%; }
+ canvas.el { border: 0px none; background-color: black; }
+ </style>
+ </head>
+ <body>
+ <div class="el" id="status">Downloading...</div>
+
+ <div class="el">
+ <canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
+ </div>
+
+ <textarea class="el" id="output" rows="12"></textarea>
+
+ <script type='text/javascript'>
+ var statusElement = document.getElementById('status');
+
+ var Module = {
+ attachGLFWEventsToCanvas: true,
+ preRun: [],
+ postRun: [],
+ arguments: [],
+ print: (function() {
+ var element = document.getElementById('output');
+ if (element) element.value = ''; // clear browser cache
+ return function(text) {
+ if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
+ // These replacements are necessary if you render to raw HTML
+ //text = text.replace(/&/g, "&amp;");
+ //text = text.replace(/</g, "&lt;");
+ //text = text.replace(/>/g, "&gt;");
+ //text = text.replace('\n', '<br>', 'g');
+ console.log(text);
+ if (element) {
+ element.value += text + "\n";
+ element.scrollTop = element.scrollHeight; // focus on bottom
+ }
+ };
+ })(),
+ canvas: (function() {
+ var canvas = document.getElementById('canvas');
+
+ // As a default initial behavior, pop up an alert when webgl context is lost. To make your
+ // application robust, you may want to override this behavior before shipping!
+ // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
+ canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
+
+ return canvas;
+ })(),
+ setStatus: function(text) {
+ if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
+ if (text === Module.setStatus.last.text) return;
+ var now = Date.now();
+ Module.setStatus.last.time = now;
+ Module.setStatus.last.text = text;
+ statusElement.innerHTML = text;
+ },
+ totalDependencies: 0,
+ monitorRunDependencies: function(left) {
+ this.totalDependencies = Math.max(this.totalDependencies, left);
+ Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
+ }
+ };
+ Module.setStatus('Downloading...');
+ window.onerror = function() {
+ Module.setStatus('Exception thrown, see JavaScript console');
+ Module.setStatus = function(text) {
+ if (text) console.error('[post-exception status] ' + text);
+ };
+ };
+ </script>
+ {{{ SCRIPT }}}
+ </body>
+</html>
diff --git a/main.py b/main.py
new file mode 100644
index 0000000..43f0e01
--- /dev/null
+++ b/main.py
@@ -0,0 +1,15 @@
+def sum_digits(n):
+ s = 0
+ while n:
+ s += n % 10
+ n //= 10
+ return s
+
+n = 0
+dig_sum = sum_digits(n)
+for i in range(3):
+ n = n*10 + 9;
+
+ for i in range(1, 200):
+ power = pow(n, i);
+ print(n, "^", i, "=", power, ';', sum_digits(power), power % 9);