diff options
Diffstat (limited to 'src/sector.c')
| -rw-r--r-- | src/sector.c | 17 | 
1 files changed, 9 insertions, 8 deletions
| diff --git a/src/sector.c b/src/sector.c index 96efed4..5255a76 100644 --- a/src/sector.c +++ b/src/sector.c @@ -96,7 +96,8 @@ int map_draw(map_t *map, int SW, int SH)              int old_ytop = ytop[x], old_ybottom = ybottom[x];              // depth-shaded white color -            uint wall_col = scale_color(COLOR_WHITE, (2*z/3)); +            uint wall_col = //(x == x1 || x == x2) ? COLOR_BLACK : +                scale_color(COLOR_WHITE, (2*z/3));              if(neighbor == (size_t)-1) {  // no neighbor                  vline(x, cya, cyb, wall_col); @@ -165,9 +166,8 @@ void map_detect_collision(map_t *map)             || !(pointside(px+dx, py+dy, vert(s0).x, vert(s0).y, vert(s1).x, vert(s1).y) < 0))              continue; -        float hole_low = 0.0f, hole_high = 0.0f; -        if(sect->neighbors[i] != (size_t)-1) -        { +        float hole_high = 0.0f, hole_low = 0.0f; +        if(sect->neighbors[i] != (size_t)-1) {              hole_high = min(sect->ceil,  map->sectors[sect->neighbors[i]].ceil);              hole_low = map->sectors[sect->neighbors[i]].floor;          } @@ -178,14 +178,15 @@ void map_detect_collision(map_t *map)             || hole_high - hole_low < eyeheight + player->head_margin) {              // formula from wikipedia              float xd = vert(s1).x - vert(s0).x, yd = vert(s1).y - vert(s0).y; -            player->velocity.x = xd * (dx*xd + yd*dy) / (xd*xd + yd*yd); -            player->velocity.y = yd * (dx*xd + yd*dy) / (xd*xd + yd*yd); +            dx = xd * (dx*xd + yd*dy) / (xd*xd + yd*yd); +            dy = yd * (dx*xd + yd*dy) / (xd*xd + yd*yd);          } else {              map->player.sector = sect->neighbors[i];          } - -        break;      } + +    player->velocity.x = dx; +    player->velocity.y = dy;  } | 
