From cf631e23e1d0e29edac2e13446bdd42235c111fc Mon Sep 17 00:00:00 2001 From: kartofen Date: Sat, 15 Apr 2023 18:27:29 +0300 Subject: collision and depth shading --- src/player.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/player.h') diff --git a/src/player.h b/src/player.h index c627bcf..3e957e9 100644 --- a/src/player.h +++ b/src/player.h @@ -8,8 +8,8 @@ typedef struct player { struct xyz pos, velocity; // vectors for the player float angle, anglesin, anglecos; // angle, and its sine and cosine size_t sector; // the sector that the player is in - float stand_height, duck_height, head_margin; // eyeheights; minimum margin between current height and celling - bool ground, falling, moving, ducking; + float stand_height, duck_height, head_margin, knee_height; // eyeheights; minimum margin between current height and celling; maximum height objects the player can walk over + bool moving, ducking; } player_t; void player_default(player_t *player); -- cgit v1.2.3