From cf631e23e1d0e29edac2e13446bdd42235c111fc Mon Sep 17 00:00:00 2001 From: kartofen Date: Sat, 15 Apr 2023 18:27:29 +0300 Subject: collision and depth shading --- src/sector.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/sector.h') diff --git a/src/sector.h b/src/sector.h index 438184b..b77c2c7 100644 --- a/src/sector.h +++ b/src/sector.h @@ -20,13 +20,13 @@ typedef struct { } map_t; int map_draw(map_t *map, int SW, int SH); // SW and SH should be uint -void map_player_sector(map_t *map); +void map_detect_collision(map_t *map); int map_load(map_t *map, char *filename); void map_unload(map_t *map); -void map_print(map_t *map); int map_save(map_t *map, char *filename); +void map_print(map_t *map); #endif -- cgit v1.2.3