Wave Function Collapse
This an implementation of very primitive tile-based wave function collapse. It uses tiles to generate an image, similar to this:
 
 
There is a script to download a couple of tilesets that are copied from mxgmn's repository
Build
To build use ./build.sh
To build and run use ./build.sh run
To clean use ./build.sh clean
To download the tilesets use ./download-tilesets.sh
Two files will be build in the bin directory,
bin/gen_tiles and  bin/wfc
I don't want to use Makefile, because I don't like it, and the project is not too big, so a shell script is enough.
How it works
Firstly bin/wfc -h can be used for some info on program arguments
The main program bin/wfc uses the tiles in files/tiles, which are ppm files.
There is a file called tiles.dat in the same directory that holds information about the tiles, and it enables bin/wfc to generate the tile rotations
The bin/gen_tiles generates the tiles.dat file and copies the required tiles from the tileset
There is a file called config.h under the src directory which is used to specify things about
tiles.dat and basically configuring bin/gen_tiles. More info in the file as comments.
Limitations
- One the connection are saved, and no other tile data, so the circuit tileset doesn't really work
- Only tile based wave function collapse, I dont understand the other more complex one
