diff options
| -rw-r--r-- | README.md | 2 | ||||
| -rw-r--r-- | demo/demo1.png | bin | 442 -> 344 bytes | |||
| -rw-r--r-- | src/main.c | 4 | 
3 files changed, 3 insertions, 3 deletions
| @@ -3,7 +3,7 @@  This an implementation of very primitive tile-based wave function collapse.  It uses tiles to generate an image, similar to this: -  +     It generates the tiles as ppm, then generates the image, similar to the demo image as ppm. There is a script to turn the ppm files into png using imagemagick. diff --git a/demo/demo1.png b/demo/demo1.pngBinary files differ index 13ae0a8..e303ee1 100644 --- a/demo/demo1.png +++ b/demo/demo1.png @@ -12,8 +12,8 @@ size_t TILES;  size_t TILE_WIDTH;  size_t TILE_HEIGHT; -size_t SWIDTH  = 30; -size_t SHEIGHT = 30; +size_t SWIDTH  = 10; +size_t SHEIGHT = 10;  int get_least_entropy_index()  { | 
