From 11eef2f8462d8efbe0fbf3a74573600a6517c7d1 Mon Sep 17 00:00:00 2001 From: kartofen Date: Wed, 10 Aug 2022 19:09:15 +0300 Subject: edit readme --- README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index c0a06a2..8abdf8c 100644 --- a/README.md +++ b/README.md @@ -24,7 +24,14 @@ The other program reads the ppm tiles and the tile-info file (tiles.bin) and it Using the tile-info file it internally creates a table of bit masks to apply to the neighbors of collapsed tiles. Other than that it functions very similar to a normal a normal simple tiled model +### Limitations -#### References +1. For now i am using a second program to generate the tiles and their rotation + as explained in the previous section +2. No more than 63 tiles, because i am using a 64-bit integer to store the superpositions + of tiles +3. Only tile based wave function collapse, i dont understand the other more complex one + +### References [wave function collapse readme](https://github.com/mxgmn/WaveFunctionCollapse) -- cgit v1.2.3