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-rw-r--r--files/shaders/shader1.vert10
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diff --git a/files/shaders/shader1.vert b/files/shaders/shader1.vert
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+++ b/files/shaders/shader1.vert
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+#version 450
+
+vec2 positions[3] = vec2[](
+ vec2(0.0, -0.5),
+ vec2(0.5, 0.5),
+ vec2(-0.5, 0.5));
+
+void main() {
+ gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
+}