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#ifndef GRAPHICS_H
#define GRAPHICS_H
#include <stdint.h>
#include <stdbool.h>
#include <cglm/cglm.h>
#include <vulkan/vulkan.h>
#include "common.h"
// from vulkan source
#define MAKE_VERSION(major, minor, patch) \
((((u32)(major)) << 22U) | (((u32)(minor)) << 12U) | ((u32)(patch)))
typedef uint32_t u32;
typedef struct vertex {
vec3 pos;
vec3 normal;
vec3 color;
} vertex_t;
typedef struct buffer {
VkBuffer buffer;
VkDeviceMemory memory;
} buffer_t;
typedef struct image {
VkImage image;
VkImageView image_view;
VkDeviceMemory memory;
} image_t;
typedef struct graphics {
VkInstance instance;
VkDebugUtilsMessengerEXT debug_messenger;
VkPhysicalDevice physical_device;
VkDevice logical_device;
VkQueue graphics_queue;
VkQueue present_queue;
VkQueue transfer_queue;
VkSurfaceKHR surface;
struct pipeline {
VkRenderPass render_pass;
VkDescriptorSetLayout descriptor_layout; // VkDescriptorSetLayout *descriptor_layouts;
VkPipelineLayout layout;
VkPipeline pipeline;
} pipeline;
struct swap_chain {
VkSwapchainKHR swap_chain;
VkImage *images;
VkImageView *image_views;
VkFramebuffer *framebuffers;
u32 nimages;
image_t depth_image;
VkFormat image_format;
VkExtent2D extent;
} swap_chain;
struct command {
VkCommandPool pool;
VkCommandBuffer buffer;
} command_graphics, command_transfer;
struct descriptor {
VkDescriptorPool pool;
VkDescriptorSetLayout layout;
VkDescriptorSet set;
} ubo_descriptor;
struct sync {
VkSemaphore semph_image_available;
VkSemaphore semph_render_finished;
VkFence fence_inflight;
} sync;
buffer_t vertex_buffer;
buffer_t index_buffer;
struct {
buffer_t buffer;
void *mapped_data;
int (*update_ubo)(void *ubo);
} ubo;
} * graphics_t;
struct graphics_info {
char *name;
u32 version;
const char* const* extensions;
u32 ext_count;
vertex_t *vertices;
size_t nvertices;
u32 *indices;
size_t nindices;
size_t ubo_size;
int (*update_ubo)(void *ubo);
int (*surface_func)(VkInstance instance, VkSurfaceKHR *surface);
};
graphics_t graphics_create(struct graphics_info *info);
void graphics_destroy(graphics_t device);
int graphics_draw_frame(graphics_t device, u32 nvertices);
#endif
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