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#include "window.h"
#include "common.h"
window_t window_create(struct window_info *info)
{
info->flags |= SDL_WINDOW_SHOWN | SDL_WINDOW_VULKAN;
SDL_Vulkan_LoadLibrary(NULL);
window_t window = SDL_CreateWindow(info->title, info->x, info->y,
info->w, info->h, info->flags);
return window;
}
void window_destroy(window_t window)
{
SDL_DestroyWindow((SDL_Window *)window);
SDL_Vulkan_UnloadLibrary();
}
int window_extension_info(window_t window, unsigned int *ext_count, const char **extensions)
{
if(SDL_Vulkan_GetInstanceExtensions((SDL_Window *)window, ext_count, extensions) == SDL_FALSE) {
return 1;
}
return 0;
}
int window_create_surface(window_t window, VkInstance instance, VkSurfaceKHR *surface)
{
if(SDL_Vulkan_CreateSurface((SDL_Window *)window, instance, surface) == SDL_FALSE) {
return 1;
}
return 0;
}
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