diff options
author | kartofen <mladenovnasko0@gmail.com> | 2022-10-29 13:18:45 +0300 |
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committer | kartofen <mladenovnasko0@gmail.com> | 2022-10-29 13:18:45 +0300 |
commit | 87818848122ac94995e359a8db3a0ed9a9173d42 (patch) | |
tree | cc86f6b34f0d9a6f64b963c6ef8d1252f1e61db9 |
-rw-r--r-- | .gitignore | 2 | ||||
-rw-r--r-- | README.md | 3 | ||||
-rwxr-xr-x | build.sh | 70 | ||||
-rw-r--r-- | src/main.c | 90 | ||||
-rw-r--r-- | src/set.c | 40 | ||||
-rw-r--r-- | src/set.h | 14 | ||||
-rw-r--r-- | src/shell.html | 82 |
7 files changed, 301 insertions, 0 deletions
diff --git a/.gitignore b/.gitignore new file mode 100644 index 0000000..d86ba9f --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +obj/ +bin/
\ No newline at end of file diff --git a/README.md b/README.md new file mode 100644 index 0000000..343ba8c --- /dev/null +++ b/README.md @@ -0,0 +1,3 @@ +### Kruskal + +This is a simple implementation of the kruskal algorithm for maze generation in C. [Demo](https://batnako.net/demos/kruskal.html) diff --git a/build.sh b/build.sh new file mode 100755 index 0000000..fbbd792 --- /dev/null +++ b/build.sh @@ -0,0 +1,70 @@ +#!/bin/sh + +cd ${0%/*} # go to project root + +FLAGS="-Wall -Wextra -g -pedantic" +FLAGS_RAYLIB="-lraylib -lm -lpthread -lGL -ldl -lrt -lX11" +SRC="src" +BIN="bin" +OBJ="obj" +NAME="kruskal" + +RUN=0 +VALGRIND="" + +WEB=0 +RAYLIB_SRC="/usr/local/src/raylib/src" #for web only + +function __run__ { + RUN=1 +} + +function __valgrind__ { + VALGRIND=valgrind + RUN=1 +} + +function __clean__ { + rm -rf $BIN + rm -rf $OBJ + kill $( ps -q $$ -o pgid= ) # exit +} + +function __web__ { + WEB=1 +} + +set -xe + +if ! { [[ $# -eq 0 ]]; } 2> /dev/null +then + __$1__ +fi + + +mkdir -p $BIN +mkdir -p $OBJ + +if { [[ $WEB -eq 0 ]]; } 2> /dev/null +then + gcc -o $OBJ/main.o -c $SRC/main.c + gcc -o $OBJ/set.o -c $SRC/set.c + gcc -o $BIN/$NAME $OBJ/main.o $OBJ/set.o $FLAGS $FLAGS_RAYLIB + + if ! { [[ $RUN -eq 0 ]]; } 2> /dev/null + then + $VALGRIND $BIN/$NAME + fi +else + source emsdk_env.sh + + emcc -o $BIN/$NAME.html $SRC/main.c $SRC/set.c \ + $FLAGS -DPLATFORM_WEB -DRAYLIB_SRC="\"$RAYLIB_SRC/raylib.h\"" \ + $RAYLIB_SRC/libraylib.a \ + -I$RAYLIB_SRC/raylib.h \ + -s USE_GLFW=3 -s ASYNCIFY \ + --shell-file $SRC/shell.html + + # delete e line that blocks backspace and tab + sed -i $(($(grep "keyCode === 8" $BIN/$NAME.js -n | cut -d : -f 1)+1))d $BIN/$NAME.js > /dev/null +fi diff --git a/src/main.c b/src/main.c new file mode 100644 index 0000000..90de051 --- /dev/null +++ b/src/main.c @@ -0,0 +1,90 @@ +#include <stdio.h> +#include <stdlib.h> +#include <stdbool.h> +#include <time.h> + +#include "set.h" + +#ifndef PLATFORM_WEB + #include <raylib.h> +#else + #include RAYLIB_SRC +#endif + +#define W 800 +#define H 600 + +#define NODES_X 20 +#define NODES_Y 15 +#define NODE_L 40 + +set *nodes[NODES_X][NODES_Y]; +bool walls_hori[NODES_X][NODES_Y-1] = {0}; // false - exists +bool walls_vert[NODES_X-1][NODES_Y] = {0}; // true - doesnt exist + +void init_nodes() +{ + for(int i = 0; i < NODES_Y; i++) + for(int j = 0; j < NODES_X; j++) + nodes[j][i] = set_create(); +} + +void deinit_nodes() +{ + for(int i = 0; i < NODES_Y; i++) + for(int j = 0; j < NODES_X; j++) + set_free(nodes[j][i]); +} + +void update() +{ + // optimize picking random number thingy + if(rand() % 2) { + int x = rand() % NODES_X; + int y = rand() % (NODES_Y-1); + + if(set_find(nodes[x][y]) != set_find(nodes[x][y+1])) { + walls_hori[x][y] = true; + set_union(nodes[x][y], nodes[x][y+1]); + } + } else { + int x = rand() % (NODES_X-1); + int y = rand() % NODES_Y; + + if(set_find(nodes[x][y]) != set_find(nodes[x+1][y])) { + walls_vert[x][y] = true; + set_union(nodes[x][y], nodes[x+1][y]); + } + } + + for(int i = 0; i < NODES_Y; i++) { + for(int j = 0; j < NODES_X; j++) { + if(i < NODES_Y-1) if(!walls_hori[j][i]) + DrawLine((j+0)*NODE_L, (i+1)*NODE_L, (j+1)*NODE_L, (i+1)*NODE_L, RED); + + if(j < NODES_X-1) if(!walls_vert[j][i]) + DrawLine((j+1)*NODE_L, (i+0)*NODE_L, (j+1)*NODE_L, (i+1)*NODE_L, RED); + + } + } +} + +int main(void) +{ + srand(time(NULL)); + InitWindow(W, H, "Kruskal"); + SetTargetFPS(60); + init_nodes(); + + while(!WindowShouldClose()) + { + BeginDrawing(); + ClearBackground(RAYWHITE); + DrawFPS(10, 10); + update(); + EndDrawing(); + } + + deinit_nodes(); + return 0; +} diff --git a/src/set.c b/src/set.c new file mode 100644 index 0000000..b84ae6a --- /dev/null +++ b/src/set.c @@ -0,0 +1,40 @@ +#include <stdlib.h> + +#include "set.h" + +set *set_create() +{ + set *s = malloc(sizeof(set)); + s->parent = s; + s->rank = 0; + return s; +} + +void set_free(set *s) +{ + free(s); +} + +set *set_find(set *s) +{ + if(s->parent == s) + return s; + s->parent = set_find(s->parent); + return s->parent; +} + +void set_union(set *x, set *y) +{ + x = set_find(x); + y = set_find(y); + + if(x == y) return; + + if(x->rank > y->rank) { + y->parent = x; + } else { + x->parent = y; + } + + if(x->rank == y->rank) x->rank++; +} diff --git a/src/set.h b/src/set.h new file mode 100644 index 0000000..b92d229 --- /dev/null +++ b/src/set.h @@ -0,0 +1,14 @@ +#ifndef SET_H +#define SET_H + +typedef struct set { + struct set *parent; + int rank; +} set; + +set *set_create(); +void set_free(set *s); + +set *set_find(set *s); +void set_union(set *x, set *y); +#endif diff --git a/src/shell.html b/src/shell.html new file mode 100644 index 0000000..3abc1b0 --- /dev/null +++ b/src/shell.html @@ -0,0 +1,82 @@ +<!DOCTYPE html> +<html lang="en-us"> + <head> + <meta charset="utf-8"> + <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> + <title>Pendulum</title> + <style> + .el { margin: 5px; } + div.el { float: left; } + textarea.el { font-family: monospace; width: 100%; } + canvas.el { border: 0px none; background-color: black; } + </style> + </head> + <body> + <div class="el" id="status">Downloading...</div> + + <div class="el"> + <canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> + </div> + + <textarea class="el" id="output" rows="12"></textarea> + + <script type='text/javascript'> + + var statusElement = document.getElementById('status'); + + var Module = { + attachGLFWEventsToCanvas: true, + preRun: [], + postRun: [], + print: (function() { + var element = document.getElementById('output'); + if (element) element.value = ''; // clear browser cache + return function(text) { + if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); + // These replacements are necessary if you render to raw HTML + //text = text.replace(/&/g, "&"); + //text = text.replace(/</g, "<"); + //text = text.replace(/>/g, ">"); + //text = text.replace('\n', '<br>', 'g'); + console.log(text); + if (element) { + element.value += text + "\n"; + element.scrollTop = element.scrollHeight; // focus on bottom + } + }; + })(), + canvas: (function() { + var canvas = document.getElementById('canvas'); + + // As a default initial behavior, pop up an alert when webgl context is lost. To make your + // application robust, you may want to override this behavior before shipping! + // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 + canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); + + return canvas; + })(), + setStatus: function(text) { + if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; + if (text === Module.setStatus.last.text) return; + var now = Date.now(); + Module.setStatus.last.time = now; + Module.setStatus.last.text = text; + statusElement.innerHTML = text; + }, + totalDependencies: 0, + monitorRunDependencies: function(left) { + this.totalDependencies = Math.max(this.totalDependencies, left); + Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); + } + }; + Module.setStatus('Downloading...'); + window.onerror = function() { + Module.setStatus('Exception thrown, see JavaScript console'); + Module.setStatus = function(text) { + if (text) console.error('[post-exception status] ' + text); + }; + }; + </script> + {{{ SCRIPT }}} + </body> +</html> |