aboutsummaryrefslogtreecommitdiff
path: root/src/shell.html
blob: 3abc1b0ab1c974b64ede242719487b49d08d6520 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
<!DOCTYPE html>
<html lang="en-us">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
    <title>Pendulum</title>
    <style>
      .el { margin: 5px; }
      div.el { float: left; }
      textarea.el { font-family: monospace; width: 100%; }
      canvas.el { border: 0px none; background-color: black; }
    </style>
  </head>
  <body>
    <div class="el" id="status">Downloading...</div>

    <div class="el">
      <canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
    </div>

    <textarea class="el" id="output" rows="12"></textarea>

    <script type='text/javascript'>

      var statusElement = document.getElementById('status');

      var Module = {
        attachGLFWEventsToCanvas: true,
        preRun: [],
        postRun: [],
        print: (function() {
          var element = document.getElementById('output');
          if (element) element.value = ''; // clear browser cache
          return function(text) {
            if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
            // These replacements are necessary if you render to raw HTML
            //text = text.replace(/&/g, "&amp;");
            //text = text.replace(/</g, "&lt;");
            //text = text.replace(/>/g, "&gt;");
            //text = text.replace('\n', '<br>', 'g');
            console.log(text);
            if (element) {
              element.value += text + "\n";
              element.scrollTop = element.scrollHeight; // focus on bottom
            }
          };
        })(),
        canvas: (function() {
          var canvas = document.getElementById('canvas');

          // As a default initial behavior, pop up an alert when webgl context is lost. To make your
          // application robust, you may want to override this behavior before shipping!
          // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);

          return canvas;
        })(),
        setStatus: function(text) {
          if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
          if (text === Module.setStatus.last.text) return;
          var now = Date.now();
          Module.setStatus.last.time = now;
          Module.setStatus.last.text = text;
          statusElement.innerHTML = text;
        },
        totalDependencies: 0,
        monitorRunDependencies: function(left) {
          this.totalDependencies = Math.max(this.totalDependencies, left);
          Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
        }
      };
      Module.setStatus('Downloading...');
      window.onerror = function() {
        Module.setStatus('Exception thrown, see JavaScript console');
        Module.setStatus = function(text) {
          if (text) console.error('[post-exception status] ' + text);
        };
      };
    </script>
    {{{ SCRIPT }}}
  </body>
</html>