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#include <raylib.h>
#include "display.h"

static dspl_createinfo info;

void dspl_create(dspl_createinfo createinfo)
{
    info = createinfo;
}
void dspl_start()
{
    InitWindow(info.width, info.height, info.name);
    SetTargetFPS(info.fps);

    while(!WindowShouldClose())
    {
        BeginDrawing();
        ClearBackground(RAYWHITE);
        info.update_func();
        EndDrawing();
    }
}

void dspl_destroy()
{
    CloseWindow();
}

void dspl_draw_circle(int cx, int cy, int r)
{
    DrawCircle((info.width/2) + cx, cy, 5, RED);
}

void dspl_draw_line(int x1, int y1, int x2, int y2, int c)
{
    DrawLine((info.width/2) + x1, y1, (info.width/2) + x2, y2 , (c == 0) ? BLUE : RED);
}