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#include <raylib.h>
#include "display.h"
static dspl_createinfo info;
void dspl_create(dspl_createinfo createinfo)
{
info = createinfo;
}
void dspl_start()
{
InitWindow(info.width, info.height, info.name);
SetTargetFPS(info.fps);
while(!WindowShouldClose())
{
BeginDrawing();
ClearBackground(RAYWHITE);
info.update_func();
EndDrawing();
}
}
void dspl_destroy()
{
CloseWindow();
}
void dspl_draw_circle(int cx, int cy, int r)
{
DrawCircle((info.width/2) + cx, cy, 5, RED);
}
void dspl_draw_line(int x1, int y1, int x2, int y2, int c)
{
DrawLine((info.width/2) + x1, y1, (info.width/2) + x2, y2 , (c == 0) ? BLUE : RED);
}
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