diff options
author | kartofen <mladenovnasko0@gmail.com> | 2023-04-10 23:34:22 +0300 |
---|---|---|
committer | kartofen <mladenovnasko0@gmail.com> | 2023-04-10 23:34:22 +0300 |
commit | 878726dbc3fd8803f436ee45b1e3ccff5693de24 (patch) | |
tree | 3b7a10018e0dd8dd018f5c4d0032987bbdebf752 | |
parent | 685076399535d47e056eb2341baa18888d15482b (diff) |
actually works
-rw-r--r-- | src/main.c | 5 | ||||
-rw-r--r-- | src/sector.c | 40 |
2 files changed, 38 insertions, 7 deletions
@@ -36,6 +36,11 @@ int main(void) SDL_Window *window = NULL; map_t map = {0}; + if(SDL_ShowCursor(SDL_DISABLE) < 0) { + log_error(LOG_INPUT, "SDL_ShowCursor: %s", SDL_GetError()); + } + + if(SDL_Init(SDL_INIT_VIDEO) != 0) { log_critical(LOG_VIDEO, "SDL_Init: %s", SDL_GetError()); goto exit; diff --git a/src/sector.c b/src/sector.c index 2d9b087..a76b698 100644 --- a/src/sector.c +++ b/src/sector.c @@ -16,15 +16,27 @@ void vline(int x, int y1, int y2, uint32_t col); int map_draw(map_t *map, int SW, int SH) { + int sect_rendered[map->nsects]; + for(size_t i = 0; i < map->nsects; i++) sect_rendered[i] = 0; + int ytop[SW], ybottom[SW]; for(int i = 0; i < SW; i++) { ytop[i] = 0; ybottom[i] = SH-1; } - struct { size_t sectno; int sx1, sx2; } now = {map->player.sector, 0, SW-1}; - struct sector *sect = &map->sectors[now.sectno]; + struct render_info { size_t sectno; int sx1, sx2; } queue[MAX_QUEUE]; + int head = -1, tail = -1; + + queue[++tail] = (struct render_info){ map->player.sector, 0, SW-1 }; + + do { + head = (head+1) % MAX_QUEUE; + struct render_info now = queue[head]; + if(sect_rendered[now.sectno] >= 30) continue; + + struct sector *sect = &map->sectors[now.sectno]; for(size_t i = 0; i < sect->nverts; i++) { size_t s1 = sect->vertices[i], s0 = sect->vertices[i+1]; @@ -78,11 +90,11 @@ int map_draw(map_t *map, int SW, int SH) int ya = (x - x1) * (y2a-y1a) / (x2-x1) + y1a, cya = clamp(ya, ytop[x],ybottom[x]); // top int yb = (x - x1) * (y2b-y1b) / (x2-x1) + y1b, cyb = clamp(yb, ytop[x],ybottom[x]); // bottom - /* Render ceiling: everything above this sector's ceiling height. */ - vline(x, ytop[x], cya-1, COLOR_GREEN); - /* Render floor: everything below this sector's floor height. */ - vline(x, cyb+1, ybottom[x], COLOR_BLUE); + // save because we need to draw the ceilling and floor + // after (over) the walls + int old_ytop = ytop[x], old_ybottom = ybottom[x]; + // TODO: add depth shading if(neighbor == (size_t)-1) { // no neighbor // vline(x, cya, cyb, x==x1||x==x2 ? : ); vline(x, cya, cyb, COLOR_WHITE); @@ -91,14 +103,28 @@ int map_draw(map_t *map, int SW, int SH) int nya = (x - x1) * (ny2a-ny1a) / (x2-x1) + ny1a, cnya = clamp(nya, ytop[x],ybottom[x]); vline(x, cya, cnya-1, COLOR_WHITE); // upper wall - // vline(x, cnya, cnyb, COLOR_RED); // portal + // vline(x, cnya, cnyb, COLOR_RED); // portal vline(x, cnyb+1, cyb, COLOR_WHITE); // lower wall ytop[x] = clamp(max(cya, cnya), ytop[x], SH-1); // Shrink the remaining window below these ceilings ybottom[x] = clamp(min(cyb, cnyb), 0, ybottom[x]); // Shrink the remaining window above these floors } + + /* Render ceiling: everything above this sector's ceiling height. */ + vline(x, old_ytop, cya-1, COLOR_GREEN); + /* Render floor: everything below this sector's floor height. */ + vline(x, cyb+1, old_ybottom, COLOR_BLUE); + } + + if((neighbor != (size_t)-1) && (endx >= beginx) && ((tail+1)%MAX_QUEUE != head)) { + tail = (tail+1) % MAX_QUEUE; + queue[tail] = (struct render_info){ neighbor, beginx, endx }; } } + + sect_rendered[now.sectno]++; + } while(head != tail); + return 0; } |