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#!/bin/sh
cd ${0%/*} # go to project root
NAME="main"
DEBUG_FLAGS="-std=c99 -Wall -Wextra -g -pedantic -DDEBUG"
# PROD_FLAGS="-std=c99 ???"
SDL_FLAGS="`sdl2-config --cflags --libs`"
FLAGS="$DEBUG_FLAGS $SDL_FLAGS"
SRC="src"
OBJ="obj"
BIN="bin"
FILES="files"
RUN=0
function __run__ {
RUN=1
}
function __leak__ {
VALGRND="valgrind --leak-check=full --show-leak-kinds=all -s"
RUN=1
}
function __prod__ {
FLAGS="$PROD_FLAGS $SDL_FLAGS"
}
function __clean__ {
rm -rf $BIN
rm -rf $OBJ
exit 0
}
set -xe
mkdir -p $BIN
mkdir -p $OBJ
mkdir -p $FILES
if ! { [[ $# -eq 0 ]]; } 2> /dev/null
then
__$1__
fi
gcc -o $OBJ/main.o -c $SRC/main.c $FLAGS
gcc -o $OBJ/player.o -c $SRC/player.c $FLAGS
gcc -o $OBJ/sector.o -c $SRC/sector.c $FLAGS
gcc -o $BIN/$NAME $OBJ/*.o $FLAGS
if ! { [[ $RUN -eq 0 ]]; } 2> /dev/null
then
$VALGRND $BIN/$NAME
fi
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