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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>Pendulum</title>
<style>
.el { margin: 5px; }
div.el { float: left; }
textarea.el { font-family: monospace; width: 100%; }
canvas.el { border: 0px none; background-color: black; }
</style>
</head>
<body>
<div class="el" id="status">Downloading...</div>
<div class="el">
<canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas>
</div>
<textarea class="el" id="output" rows="12"></textarea>
<script type='text/javascript'>
var statusElement = document.getElementById('status');
var Module = {
attachGLFWEventsToCanvas: true,
preRun: [],
postRun: [],
arguments: [],
print: (function() {
var element = document.getElementById('output');
if (element) element.value = ''; // clear browser cache
return function(text) {
if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
// These replacements are necessary if you render to raw HTML
//text = text.replace(/&/g, "&");
//text = text.replace(/</g, "<");
//text = text.replace(/>/g, ">");
//text = text.replace('\n', '<br>', 'g');
console.log(text);
if (element) {
element.value += text + "\n";
element.scrollTop = element.scrollHeight; // focus on bottom
}
};
})(),
canvas: (function() {
var canvas = document.getElementById('canvas');
// As a default initial behavior, pop up an alert when webgl context is lost. To make your
// application robust, you may want to override this behavior before shipping!
// See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
if (text === Module.setStatus.last.text) return;
var now = Date.now();
Module.setStatus.last.time = now;
Module.setStatus.last.text = text;
statusElement.innerHTML = text;
},
totalDependencies: 0,
monitorRunDependencies: function(left) {
this.totalDependencies = Math.max(this.totalDependencies, left);
Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
}
};
Module.setStatus('Downloading...');
window.onerror = function() {
Module.setStatus('Exception thrown, see JavaScript console');
Module.setStatus = function(text) {
if (text) console.error('[post-exception status] ' + text);
};
};
</script>
{{{ SCRIPT }}}
</body>
</html>
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