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author | kartofen <mladenovnasko0@gmail.com> | 2022-08-10 19:15:03 +0300 |
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committer | kartofen <mladenovnasko0@gmail.com> | 2022-08-10 19:15:03 +0300 |
commit | 0fa1aacd92c2d6b48f07e29f4175524b82018280 (patch) | |
tree | e57cfa56c41dba23711f2508e3f18ed4b06d0b78 | |
parent | 11eef2f8462d8efbe0fbf3a74573600a6517c7d1 (diff) |
add more demos
-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | demo/demo0.png (renamed from demo/demo.png) | bin | 301 -> 301 bytes | |||
-rw-r--r-- | demo/demo1.png | bin | 0 -> 1537 bytes |
3 files changed, 1 insertions, 1 deletions
@@ -3,7 +3,7 @@ This an implementation of very primitive tile-based wave function collapse. It uses tiles to generate an image, similar to this: -![Demo of the program](demo/demo.png) +![Demo 0 of the program](demo/demo0.png) ![Demo 1 of the program](demo/demo1.png) It generates the tiles as ppm, then generates the image, similar to the demo image as ppm. There is a script to turn the ppm files into png using imagemagick. diff --git a/demo/demo.png b/demo/demo0.png Binary files differindex 82498c6..82498c6 100644 --- a/demo/demo.png +++ b/demo/demo0.png diff --git a/demo/demo1.png b/demo/demo1.png Binary files differnew file mode 100644 index 0000000..e7bd6fa --- /dev/null +++ b/demo/demo1.png |