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author | kartofen <mladenovnasko0@gmail.com> | 2022-10-14 15:57:42 +0300 |
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committer | kartofen <mladenovnasko0@gmail.com> | 2022-10-14 15:57:42 +0300 |
commit | 88dd7e5fb0798d441dab81e9173d0e2d63f0b75e (patch) | |
tree | 15e6012e70ef434a54d595c669f947686be88ac9 | |
parent | 744115fe481b928b2de4930a9b9c41794dce10e0 (diff) |
edit readme
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -3,7 +3,7 @@ This an implementation of very primitive tile-based wave function collapse. It uses tiles to generate an image, similar to this: -![Demo 0 of the program](demo/demo0.png) ![Demo 1 of the program](demo/demo1.png) +![Demo 0 of the program](../plain/demo/demo0.png) ![Demo 1 of the program](../plain/demo/demo1.png) It can use colored tileset like the one included in the files directory, which is copied from Mxgmn's Wave Function Collapse README. |