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-rw-r--r-- | README.md | 2 | ||||
-rw-r--r-- | demo/demo0.png (renamed from demo/demo.png) | bin | 301 -> 301 bytes | |||
-rw-r--r-- | demo/demo1.png | bin | 0 -> 1537 bytes |
3 files changed, 1 insertions, 1 deletions
@@ -3,7 +3,7 @@ This an implementation of very primitive tile-based wave function collapse. It uses tiles to generate an image, similar to this: -![Demo of the program](demo/demo.png) +![Demo 0 of the program](demo/demo0.png) ![Demo 1 of the program](demo/demo1.png) It generates the tiles as ppm, then generates the image, similar to the demo image as ppm. There is a script to turn the ppm files into png using imagemagick. diff --git a/demo/demo.png b/demo/demo0.png Binary files differindex 82498c6..82498c6 100644 --- a/demo/demo.png +++ b/demo/demo0.png diff --git a/demo/demo1.png b/demo/demo1.png Binary files differnew file mode 100644 index 0000000..e7bd6fa --- /dev/null +++ b/demo/demo1.png |