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| -rw-r--r-- | README.md | 16 | 
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| @@ -2,6 +2,7 @@  This an implementation of very primitive tile-based wave function collapse.  It uses tiles to generate an image, similar to this: +    It generates the tiles as ppm, then generates the image, similar to the demo image as ppm. There is a script to turn the ppm files into png using imagemagick. @@ -12,3 +13,18 @@ All files including the tiles are saved in the files directory  To build use `./build.sh`  To build and run use `./build.sh run` + +### How it works + +There are two programs, the first one generates the tiles and a special little file which includes the information +if a tile should connect to another tile. The tiles are specified as bitmaps, their symmetry type, and on which sides it connects. +And the program generates every tile and all of its rotations as ppm files. + +The other program reads the ppm tiles and the tile-info file (tiles.bin) and it creates the tilemap. +Using the tile-info file it internally creates a table of bit masks to apply to the neighbors of collapsed tiles. +Other than that it functions very similar to a normal a normal simple tiled model + + +#### References + +[wave function collapse readme](https://github.com/mxgmn/WaveFunctionCollapse) | 
