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// name of the tileset, localated in files/tilesets directory
#define TILESET knots

// Array for which tiles to include the tiles.dat
int tiles_to_load[] = {
    3, 4
};

// #define TILESET circuit
// int tiles_to_load[] = {
//     0, 1, 2, 3, 4, 5, 6,
//     7, 8, 9, 10, 11, 12, 13,
// };