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// comment this if you dont want to generate the tiles, but
// want to use the tileset defined in the TILESET_NAME directive
// #define GENERATE_PPM_TILES
#ifdef GENERATE_PPM_TILES
int generated_tile_colors[2][3] = {
{ 0, 32, 63 }, // blank | default 255
{ 173, 239, 209 } // not blank | defalut 0
// { 255, 255, 255 },
// { 0, 0, 0 }
};
#endif
// name of the tileset, localated in files/tilesets directory
// must be defined only when GENERATE_PPM_TILES is not
// if both arent defined, only tiles.dat will be generated
#define TILESET_NAME "knots"
/* The TILES are
--------------------------------------------------
| 0: ... blank | 1: ... t (down) |
| ... X symetry | ### T symetry |
| ... | .#. |
| -------------------+--------------------------|
| 2: .#. plus | 3: ... line |
| ### I symetry | ### I symetry |
| .#. | ... |
| -------------------+--------------------------|
| 4: .#. corner | |
| .## T symetry | |
| ... | |
--------------------------------------------------
The number are the tile indexes, the values that you
need to put in the tiles_to_load array
*/
// Array for which tiles to include the tiles.dat
int tiles_to_load[] = {
2,
3,
4,
};
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