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#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <time.h>
#include "tiles.h"
#include "ppm.h"
#define TILES 5
int *(tiles[TILES]) = {0};
size_t TILE_WIDTH;
size_t TILE_HEIGHT;
int tile_masks[TILES][4] = {
{ 0b00011, 0b00101, 0b01001, 0b10001 },
{ 0b11100, 0b11010, 0b10110, 0b10001 },
{ 0b11100, 0b11010, 0b01001, 0b01110 },
{ 0b11100, 0b00101, 0b10110, 0b01110 },
{ 0b00011, 0b11010, 0b10110, 0b01110 }
};
#define WIDTH_SCALER 3
#define HEIGHT_SCALER 3
int tiles_board[WIDTH_SCALER * HEIGHT_SCALER] = {0};
void init_tiles_board()
{
for(int i = 0; i < WIDTH_SCALER * HEIGHT_SCALER; i++)
tiles_board[i] = (1 << TILES) - 1;
}
int count_1s(int v)
{
if(((v >> TILES) & 1) == 1) return TILES+1;
v &= (1 << TILES) - 1;
int c = 0;
for (c = 0; v; v >>= 1)
c += v & 1;
return c;
}
int get_least_entropy_index()
{
// array of indexes with the least entropy
int least_entpy[WIDTH_SCALER * HEIGHT_SCALER];
size_t least_entpy_sz = 0;
for(int i = 0; i < HEIGHT_SCALER; i++)
{
for (int j = 0; j < WIDTH_SCALER; j++)
{
int index = i * WIDTH_SCALER + j;
if(least_entpy_sz == 0) {
least_entpy[least_entpy_sz++] = index;
continue;
}
int b1s = count_1s(tiles_board[index]);
int l1s = count_1s(tiles_board[least_entpy[least_entpy_sz-1]]);
if(b1s == l1s) {
least_entpy[least_entpy_sz++] = index;
} else if(b1s < l1s) {
least_entpy[0] = index;
least_entpy_sz = 1;
}
}
}
return least_entpy[rand() % least_entpy_sz];
}
void set_index(int i)
{
if(count_1s(tiles_board[i]) == 1) {
tiles_board[i] |= 1 << TILES;
goto modify_neighbors;
}
// bad way
int n;
while(((tiles_board[i] >> TILES) & 1) != 1)
{
n = rand() % TILES;
if(((tiles_board[i] >> n) & 1) != 1)
continue;
tiles_board[i] = 0;
tiles_board[i] |= 1 << n;
tiles_board[i] |= 1 << TILES;
}
modify_neighbors:
if(i / WIDTH_SCALER != 0) // up
if(count_1s(tiles_board[i-WIDTH_SCALER]) != (TILES + 1))
tiles_board[i-WIDTH_SCALER] &= tile_masks[n][0];
if(i % WIDTH_SCALER != (WIDTH_SCALER - 1)) // right
if(count_1s(tiles_board[i+1]) != (TILES + 1))
tiles_board[i+1] &= tile_masks[n][1];
if(i % WIDTH_SCALER != 0) // left
if(count_1s(tiles_board[i-1]) != (TILES + 1))
tiles_board[i-1] &= tile_masks[n][2];
if(i / WIDTH_SCALER != (HEIGHT_SCALER - 1)) // down
if(count_1s(tiles_board[i+WIDTH_SCALER]) != (TILES + 1))
tiles_board[i+WIDTH_SCALER] &= tile_masks[n][3];
}
int main(void)
{
time_t seed = time(0);
srand(420);
printf("seed %ld\n", seed);
init_tiles_board();
load_tiles(TILES);
print_tiles(TILES);
while(1) {
int lei;
lei = get_least_entropy_index();
if(count_1s(tiles_board[lei]) == TILES+1)
break; // every index is set
else
set_index(lei);
// for(int i = 0; i < HEIGHT_SCALER; i++) {
// for(int j = 0; j < WIDTH_SCALER; j++)
// printf("%6b ", tiles_board[i * WIDTH_SCALER + j]);
// putchar('\n');
// }
// putchar('\n');
}
int img_wdt = TILE_WIDTH * WIDTH_SCALER;
int img_hgt = TILE_HEIGHT * HEIGHT_SCALER;
int *image = malloc(img_wdt * img_hgt * sizeof(int));
memset(image, 0, img_wdt * img_hgt * sizeof(int));
for(int i = 0; i < HEIGHT_SCALER; i++)
{
for(int j = 0; j < WIDTH_SCALER; j++)
{
int t;
for(t = 0; t < TILES; t++)
if(((tiles_board[i * WIDTH_SCALER + j] >> t) & 1) == 1) break;
for(int y = 0; y < TILE_HEIGHT; y++) {
for(int x = 0; x < TILE_WIDTH; x++) {
image[(y+(i*TILE_HEIGHT)) * img_wdt + (x+(j*TILE_WIDTH))] = tiles[t][y * TILE_WIDTH + x];
}
}
}
}
save_as_ppm("file.ppm", image, img_wdt, img_hgt);
free(image);
free_tiles(TILES);
return 0;
}
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