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#include "typedef.h"
#include "tilemap.h"
extern size_t TILES;
extern size_t SWIDTH;
extern size_t SHEIGHT;
big_t tilemap[TILEMAP_CAP];
// 0 up 1 right
// 2 left 3 down
// each bit of the numbers is for every tiles
// if the tile is a possibility
// least significant bit is tile index 0
big_t tile_masks[TILES_CAP][4];
void set(int t, int n)
{
tilemap[t] |= (1 << n);
}
int is_set(int t, int n)
{
return (tilemap[t] >> n) & 1;
}
void init_tilemap()
{
// this is for support of more than 63 different tiles in
// for(size_t i = 0; i < SWIDTH * SHEIGHT; i++)
// for(size_t n = 0; n < TILES; n++)
// set(i, n);
for(size_t i = 0; i < SWIDTH * SHEIGHT; i++)
tilemap[i] = ((1 << TILES) - 1);
}
int has_collapsed(int t)
{
return is_set(t, TILES);
}
int get_collapsed_tile(int t)
{
for(size_t i = 0; i < TILES; i++)
if(is_set(t, i)) return i;
return TILES;
}
void collapse(int t, int n)
{
tilemap[t] = 0;
set(t, n);
set(t, TILES);
}
size_t count_entropy(int t)
{
if(has_collapsed(t)) return TILES+1;
size_t c = 0;
for (size_t j = 0; j < TILES; j++)
c += is_set(t, j);
return c;
}
void mask(int t, int m, int r)
{
tilemap[t] &= tile_masks[m][r];
}
void generate_tile_masks(small_t* tile_connections)
{
size_t wt_con[4] = {0};
size_t no_con[4] = {0};
for(int n = 0; n < 4; n++)
{
for(size_t i = 0; i < TILES; i++)
wt_con[n] |= ((tile_connections[i] >> n) & 1) << i;
no_con[n] = (~wt_con[n]) & ((1 << TILES) - 1);
}
for(size_t i = 0; i < TILES; i++)
{
for(int n = 0; n < 4; n++)
{
if((tile_connections[i] >> (3-n)) & 1)
tile_masks[i][n] = wt_con[n];
else tile_masks[i][n] = no_con[n];
}
}
}
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