diff options
| -rwxr-xr-x | build.sh | 34 | ||||
| -rw-r--r-- | src/main.c | 7 | ||||
| -rw-r--r-- | src/sector.c | 2 | ||||
| -rw-r--r-- | src/shell.html | 83 | 
4 files changed, 110 insertions, 16 deletions
| @@ -5,15 +5,22 @@ cd ${0%/*} # go to project root  NAME="main"  DEBUG_FLAGS="-std=c99 -Wall -Wextra -g -pedantic -DDEBUG" -# PROD_FLAGS="-std=c99 ???" +PROD_FLAGS="-std=c99 -O2"  SDL_FLAGS="`sdl2-config --cflags --libs`" -FLAGS="$DEBUG_FLAGS $SDL_FLAGS -lm" +LIB_FLAGS="-lm" + +FLAGS="$DEBUG_FLAGS $SDL_FLAGS $LIB_FLAGS"  SRC="src"  OBJ="obj"  BIN="bin"  FILES="files"  RUN=0 +WEB=0 + +function __web__ { +    WEB=1 +}  function __run__ {      RUN=1 @@ -25,7 +32,7 @@ function __leak__ {  }  function __prod__ { -    FLAGS="$PROD_FLAGS $SDL_FLAGS" +    FLAGS="$PROD_FLAGS $SDL_FLAGS $LIB_FLAGS"  }  function __clean__ { @@ -45,13 +52,20 @@ then      __$1__  fi -gcc -o $OBJ/main.o -c $SRC/main.c     $FLAGS -gcc -o $OBJ/player.o -c $SRC/player.c $FLAGS -gcc -o $OBJ/sector.o -c $SRC/sector.c $FLAGS +if { [[ $WEB -eq 0 ]]; } 2> /dev/null; then +    gcc -o $OBJ/main.o -c $SRC/main.c     $FLAGS +    gcc -o $OBJ/player.o -c $SRC/player.c $FLAGS +    gcc -o $OBJ/sector.o -c $SRC/sector.c $FLAGS -gcc -o $BIN/$NAME     $OBJ/*.o        $FLAGS +    gcc -o $BIN/$NAME     $OBJ/*.o        $FLAGS -if ! { [[ $RUN -eq 0 ]]; } 2> /dev/null -then -    $VALGRND $BIN/$NAME +    if ! { [[ $RUN -eq 0 ]]; } 2> /dev/null; then +        $VALGRND $BIN/$NAME +    fi +else +    emcc -o $BIN/portal-engine.html $SRC/*.c \ +         $PROD_FLAGS $LIB_FLAGS \ +         -s USE_SDL=2 -s ASYNCIFY \ +         --shell-file $SRC/shell.html \ +         --preload-file $FILES/map_clear.txt  fi @@ -36,11 +36,6 @@ int main(void)      SDL_Window *window = NULL;      map_t map = {0}; -    if(SDL_ShowCursor(SDL_DISABLE) < 0) { -        log_error(LOG_INPUT, "SDL_ShowCursor: %s", SDL_GetError()); -    } - -      if(SDL_Init(SDL_INIT_VIDEO) != 0) {          log_critical(LOG_VIDEO, "SDL_Init: %s", SDL_GetError());          goto exit; @@ -59,6 +54,8 @@ int main(void)          log_critical(LOG_VIDEO, "SDL_GetWindowSurface %s", SDL_GetError());          goto exit;      } + +    SDL_SetRelativeMouseMode(SDL_TRUE);      // --------------------------------------------- //      if(map_load(&map, "files/map_clear.txt")) diff --git a/src/sector.c b/src/sector.c index a76b698..c315382 100644 --- a/src/sector.c +++ b/src/sector.c @@ -34,7 +34,7 @@ int map_draw(map_t *map, int SW, int SH)      head = (head+1) % MAX_QUEUE;      struct render_info now = queue[head]; -    if(sect_rendered[now.sectno] >= 30) continue; +    if(sect_rendered[now.sectno] >= 5) continue;      struct sector *sect = &map->sectors[now.sectno];      for(size_t i = 0; i < sect->nverts; i++) diff --git a/src/shell.html b/src/shell.html new file mode 100644 index 0000000..03321c7 --- /dev/null +++ b/src/shell.html @@ -0,0 +1,83 @@ +<!DOCTYPE html> +<html lang="en-us"> +  <head> +    <meta charset="utf-8"> +    <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> +    <title>Pendulum</title> +    <style> +      .el { margin: 5px; } +      div.el { float: left; } +      textarea.el { font-family: monospace; width: 100%; } +      canvas.el { border: 0px none; background-color: black; } +    </style> +  </head> +  <body> +    <div class="el" id="status">Downloading...</div> + +    <div class="el"> +      <canvas id="canvas" oncontextmenu="event.preventDefault()" tabindex=-1></canvas> +    </div> + +    <textarea class="el" id="output" rows="12"></textarea> + +    <script type='text/javascript'> +      var statusElement = document.getElementById('status'); + +      var Module = { +          attachGLFWEventsToCanvas: true, +          preRun: [], +          postRun: [], +          arguments: [], +          print: (function() { +              var element = document.getElementById('output'); +          if (element) element.value = ''; // clear browser cache +          return function(text) { +            if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' '); +            // These replacements are necessary if you render to raw HTML +            //text = text.replace(/&/g, "&"); +            //text = text.replace(/</g, "<"); +            //text = text.replace(/>/g, ">"); +            //text = text.replace('\n', '<br>', 'g'); +            console.log(text); +            if (element) { +              element.value += text + "\n"; +              element.scrollTop = element.scrollHeight; // focus on bottom +            } +          }; +        })(), +        canvas: (function() { +          var canvas = document.getElementById('canvas'); + +          // As a default initial behavior, pop up an alert when webgl context is lost. To make your +          // application robust, you may want to override this behavior before shipping! +          // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2 +          canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false); + +          return canvas; +        })(), +        setStatus: function(text) { +          if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' }; +          if (text === Module.setStatus.last.text) return; +          var now = Date.now(); +          Module.setStatus.last.time = now; +          Module.setStatus.last.text = text; +          statusElement.innerHTML = text; +        }, +        totalDependencies: 0, +        monitorRunDependencies: function(left) { +          this.totalDependencies = Math.max(this.totalDependencies, left); +          Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.'); +        } +      }; +      Module.setStatus('Downloading...'); +      window.onerror = function() { +        Module.setStatus('Exception thrown, see JavaScript console'); +        Module.setStatus = function(text) { +          if (text) console.error('[post-exception status] ' + text); +        }; +      }; +    </script> +    {{{ SCRIPT }}} +  </body> +</html> +d | 
