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-rw-r--r--src/sector.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/sector.h b/src/sector.h
index 20050f7..8315ee6 100644
--- a/src/sector.h
+++ b/src/sector.h
@@ -6,8 +6,8 @@
struct sector {
float floor, ceil; // floor and ceiling heights
- uint *vertices; // index of each vertex (vertices[nverts])
- uint *neighbors; // index of each neighboring sector (neighbors[nverts])
+ size_t *vertices; // index of each vertex (vertices[nverts])
+ size_t *neighbors; // index of each neighboring sector (neighbors[nverts])
size_t nverts; // number of vertices defining the sector
};
@@ -19,10 +19,12 @@ typedef struct {
player_t player; // the player (should be an array in the future)
} map_t;
+int map_draw(map_t *map, uint SW, uint SH);
int map_load(map_t *map, char *filename);
void map_unload(map_t *map);
void map_print(map_t *map);
int map_save(map_t *map, char *filename);
+
#endif