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#ifndef SECTOR_H
#define SECTOR_H
#include "common.h"
#include "player.h"
struct sector {
float floor, ceil; // floor and ceiling heights
size_t *vertices; // index of each vertex (vertices[nverts])
size_t *neighbors; // index of each neighboring sector (neighbors[nverts])
size_t nverts; // number of vertices defining the sector
};
typedef struct {
struct sector *sectors; // all the sectors in the map
size_t nsects; // sectors[nsects]
struct xy *vertices; // all vertices in the map
size_t nverts; // vertices[nverts]
player_t player; // the player (should be an array in the future)
} map_t;
int map_draw(map_t *map, uint SW, uint SH);
int map_load(map_t *map, char *filename);
void map_unload(map_t *map);
void map_print(map_t *map);
int map_save(map_t *map, char *filename);
#endif
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