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author | kartofen <mladenovnasko0@gmail.com> | 2022-08-10 19:22:18 +0300 |
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committer | kartofen <mladenovnasko0@gmail.com> | 2022-08-10 19:22:18 +0300 |
commit | e76a1ada75c171aabf0822c3a5b61ca51ae5ef6e (patch) | |
tree | 05a5821a91de55e6cb6448fec093de60e00335e9 /README.md | |
parent | 946db5655c0d1fd6bd487ddf1c4ddf11ab917204 (diff) |
change demo
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -3,7 +3,7 @@ This an implementation of very primitive tile-based wave function collapse. It uses tiles to generate an image, similar to this: -![Demo 0 of the program](demo/demo0.png) ![Demo 1 of the program](demo/demo1.png) +![Demo 0 of the program](demo/demo0.png) ![Demo 1 of the program](demo/demo1.png) It generates the tiles as ppm, then generates the image, similar to the demo image as ppm. There is a script to turn the ppm files into png using imagemagick. |