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| -rw-r--r-- | README.md | 9 | 
1 files changed, 8 insertions, 1 deletions
| @@ -24,7 +24,14 @@ The other program reads the ppm tiles and the tile-info file (tiles.bin) and it  Using the tile-info file it internally creates a table of bit masks to apply to the neighbors of collapsed tiles.  Other than that it functions very similar to a normal a normal simple tiled model +### Limitations -#### References +1. For now i am using a second program to generate the tiles and their rotation +   as explained in the previous section +2. No more than 63 tiles, because i am using a 64-bit integer to store the superpositions +   of tiles +3. Only tile based wave function collapse, i dont understand the other more complex one + +### References  [wave function collapse readme](https://github.com/mxgmn/WaveFunctionCollapse) | 
