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@@ -24,7 +24,14 @@ The other program reads the ppm tiles and the tile-info file (tiles.bin) and it
Using the tile-info file it internally creates a table of bit masks to apply to the neighbors of collapsed tiles.
Other than that it functions very similar to a normal a normal simple tiled model
+### Limitations
-#### References
+1. For now i am using a second program to generate the tiles and their rotation
+ as explained in the previous section
+2. No more than 63 tiles, because i am using a 64-bit integer to store the superpositions
+ of tiles
+3. Only tile based wave function collapse, i dont understand the other more complex one
+
+### References
[wave function collapse readme](https://github.com/mxgmn/WaveFunctionCollapse)